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Software & Development

Phase

Phase is an endless runner built with Godot, following a firefly through a changing environment. Players avoid obstacles and survive for as long as possible, with dynamic lighting contributing to the game’s atmosphere. Our work focused on refining the firefly’s movement, physics, and animation for fluid control. We also optimised performance across devices and tuned the lighting effects, balancing the visual experience with smooth mechanics so the game remained responsive as players navigated its changing conditions.

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